checked-no
A=Axe W=Holy Water H=Heart F=Flame/blank
|FHA| Stage 2 |WFF| Stage 3 |AAA| Stage 4 |FHW| Stage 5a
|AAA| |AAF| Get Key |FWW| Free Maria |WAF|
|AWW| |FWW| |AHH| with Key |AHH|
|HWH| Stage 5b |HAH| Stage 6 |WAA| Stage 6+ |HAH| Stage 7
|WAH| |WFH| |WFW| |FFH|
|HHH| |WFH| |AWF| |WWF|
|WWW| Stage 7+
|AFH|
|FFA|
=>Key: In Mission 3, don't fall off of the pillars and make sure to pick up
the key, found near the chamber of the headless knight. Use this key in
Mission 4 to free Maria and open the path to the alternate Mission 5, which
will give you the better ending when you complete the game. The codes for
Missions 6 and 7 'b' are for the better ending path.
=>Final Power-Up: When you reach the stairs to Dracula at the end of the
game, walk under the stairs and jump out as far as you can to land on an
invisible platform. Walk along the platform and climb the invisible stairs,
which leads to an extensive power-up room.
=>Key Tip: Use the key as a weapon in crash attacks. You'll be surround by
fire, which damages enemies, but invincible.