David's Nintendo Code Book

Title Index
System Index
How to read these codes

CASTLEVANIA: DRACULA X (snes)

checked-no A=Axe W=Holy Water H=Heart F=Flame/blank |FHA| Stage 2 |WFF| Stage 3 |AAA| Stage 4 |FHW| Stage 5a |AAA| |AAF| Get Key |FWW| Free Maria |WAF| |AWW| |FWW| |AHH| with Key |AHH| |HWH| Stage 5b |HAH| Stage 6 |WAA| Stage 6+ |HAH| Stage 7 |WAH| |WFH| |WFW| |FFH| |HHH| |WFH| |AWF| |WWF| |WWW| Stage 7+ |AFH| |FFA| =>Key: In Mission 3, don't fall off of the pillars and make sure to pick up the key, found near the chamber of the headless knight. Use this key in Mission 4 to free Maria and open the path to the alternate Mission 5, which will give you the better ending when you complete the game. The codes for Missions 6 and 7 'b' are for the better ending path. =>Final Power-Up: When you reach the stairs to Dracula at the end of the game, walk under the stairs and jump out as far as you can to land on an invisible platform. Walk along the platform and climb the invisible stairs, which leads to an extensive power-up room. =>Key Tip: Use the key as a weapon in crash attacks. You'll be surround by fire, which damages enemies, but invincible.

Copyright 1994 - 2011 David Dayton
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